

For example, the heightened mobility of Titanfall’s pilots is still featured in Apex Legends, making combat fast-paced and exciting compared to slower battle royales.īetter yet, many of the same weapons appear, so players that are used to Titanfall will be able to adjust to the game relatively well. For example, Fortnite features a building system that adds another strategic layer to its combat.Īpex Legends claim to fame is that it is based in the same universe as Titanfall and it features many of the beloved shooter’s mechanics. It should be a huge red flag when people are actively picking up a controller to play PC games.By now, we all know of the huge impact that battle royale games like Fortnite and PUBG have had on the online gaming market, and a few of them stand out from the pack due to their immense success. I know why they've done this, but for the sake of balance, it should be reverted. The main point here is: the assist threshold is too high, it doesn't affect just a few PC players, it affects the vast majority. There is a solution I will mention in my own thread. I understand it works in the reverse direction (using XIM converters and whatnot), PC do not have this - therefore anyone worse than the console audience suffer. It artificially inflates the skill of worse players (see below): I will eventually be writing a thread discussing all the design changes that should be made (if the devs would like to read that instead).Īs for your comment - yes, there is never going to be an implementation of aim assist that is fair.Īim assist brings the skill range up, without affecting the ceiling much (so everyone is fair game). Devs, contact me, not an enormous work needs to be done, hear me out.
